Centre for Vision Research

York University, Toronto, Ontario
What the facility does

Research on the perception of orientation and self-motion.

Areas of expertise

The facility includes specially constructed rooms that can be arranged at different orientations or moved around a stationary or rotating observer, as well as a large field display.

Research services

The infrastructure can be booked for use. Some assistance may be available to assist in developing programs to run on these items.

Sectors of application
  • Healthcare and social services
  • Life sciences, pharmaceuticals and medical equipment
Equipment Function
Dymech Tumbling Room (custom-built) A fully decorated room that can be rotated in pitch or roll around an observer who can also be rotated.
Dymech Sphere Room (custom-built) A spherical surround screen which can be rotated around an observer-vertical axis but with the observer tilted between 0 and 90°.
Christie Edgeless Graphics Geometry (EGG) Display A very large surround screen (±110° in all directions) with stereo vision and head tracking.
Moog 6-DOF motion platform 6-Degree-of-Freedom (DOF) moving platform. Chair for moving people in a controlled way (max. linear travel 50cm, angular ± 30°).
Tumbled Room (custom-built) Room built sideways.
EyeLink 2000 Eye Tracking infrastructure. Video-based and magnetic search coil eye tracking hardware.
Wheatstone stereoscopic displays (custom-built) Stereoscope displays and projection-based stereoscope for presenting stereoscopic imaging.
InterSense IS-900 Motion Tracking System Virtual reality motion tracking and displays.
Title Hyperlink
Research infrastructure at the Sherman Health Sciences Research Centre. https://www.yorku.ca/harris/cfi_picks.html
Using optic flow in the far peripheral field. http://jov.arvojournals.org/article.aspx?articleid=2642896
The role of binocular vision in avoiding virtual obstacles while walking. http://percept.eecs.yorku.ca/papers/zhao%20tvcg%202020.pdf
Media coverage of the Tumbling Room, Sphere Room and large-field Graphics Display. http://www.yorku.ca/harris/media_nov_2016.html
Combined head-eye tracking for immersive virtual reality. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=
Cue conflict between disparity change and looming in the perception of motion in depth. http://dx.doi.org/10.1016/j.visres.2009.11.005
Using saccadic suppression to hide graphic updates. http://www.cse.yorku.ca/percept/papers/Schumacher-Using_Saccadic_Suppression.pdf
Stereoscopic transparency: Constraints on the perception of multiple surfaces. https://jov.arvojournals.org/article.aspx?articleid=2194353
Detection and discrimination of motion-defined form: Implications for the use of night vision devices. http://dx.doi.org/10.1109/THMS.2013.2284911
Interactions between cues to visual motion in depth. http://dx.doi.org/10.1167/14.2.14
Impact of depth of field simulation on visual fatigue: Who are impacted? and how? http://dx.doi.org/10.1016/j.ijhcs.2016.03.001